11/29/2022 0 Comments Blitzmax 3d tuning![]() Both OpenGL and DirectX use 3D hardware to draw graphics to the screen, allowing for advanced effects such as realtime blending, rotation and scaling.īlitzMax allows you to split a project up into multiple source files which can be pre-compiled to massively reduce development time. ![]() On MacOS X and Linux, Max2D uses the OpenGL API, while on Windows PCs you have the option of using either the OpenGL or DirectX APIs. Modules are also a great way to distribute libraries of commands, and Blitz Research have many weird and wonderful modules lined up for future release!īlitzMax includes the Max2D module which contains a set of very easy to use 2D commands. You can add your own modules to the system, allowing you to cleanly reuse code in your own projects. The ability to 'Incbin' binary data and access it as easily as if it were a regular fileĮxternal language support for interfacing with C/C++/ObjectiveC or assembly codeīlitzMax is largely based around the idea of modules, collections of commands stored in special files. ![]() BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds a ton of cool new features and abilities.īlitzMax is BASIC.but with a few twists, including:īyte, Short, Int, Long, Float and Double numeric data typesįlexible 'collection' system for dealing with linked lists etc Create 2D Games for Windows, MacOS and Linux.īlitzMax is the new, next generation game programming language from Blitz Research. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |